Drafting and Deck Building in Tower Rush

In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.

This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.

Prioritizing Your Choices

The absolute most critical rule of drafting is ensuring you select at least one reliable ‘Win Condition’ (a card that targets buildings).

If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.

  • If you give them a Balloon, you MUST draft anti-air immediately.
  • Drafting a building (like a Cannon or Tesla) is usually a very safe choice.
  • Guaranteed damage is invaluable.

Sabotaging the Opponent

The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.

Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.

The Pick The Keep The Discard
Hog Rider vs. If you enjoyed this write-up and you would certainly such as to obtain even more information relating to tower rush kindly browse through our webpage. Barbarian Hut It is a reliable, cheap win condition Give the Hut
Spell vs Swarm Take The Log You instantly know one of their cards and have the exact counter ready

Embracing the Chaos

The winner of a draft match is the player who can identify their bizarre new win condition fastest.

Choose wisely, and outsmart them before the match even begins.

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