Drafting and Deck Building in Tower Rush

To inject variety and test pure fundamental skill, developers frequently feature ‘Draft’ modes in special events and tournaments.

Drafting is widely considered the ultimate test of a player’s game knowledge, adaptability, and understanding of core synergies.

Drafting Priorities

The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.

Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.

  • Always draft the counter to the card you give away.
  • Don’t draft too heavy.
  • Clog their hand with heavy, useless units.

Drafting for the Enemy

The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.

Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.

Bad Drafting Why It Fails
Drafting purely for synergy while ignoring the opponent’s cards You might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K.K. When you loved this information and you want to receive much more information concerning tower rush kindly visit our own site. A, rendering your Golem useless
Forgetting to draft any spells You will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Adaptability in the Arena

The winner of a draft match is the player who can identify their bizarre new win condition fastest.

Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.

Leave a comment

Your email address will not be published. Required fields are marked *