The Molyneux Paradigm: Hate the Past, Hype the Future

Learn how Guild Wars 2 will set a new standard for what is possible in an MMO game! Key creators, including James Phinney (design director), Jeff Grubb (game designer), Kekai Kotaki (concept art lead), Rich Anderson (concept artist), Kristen Perry (character artist), and Chris Lye (global brand director), examine how the lore, design, and gameplay… Continue reading The Molyneux Paradigm: Hate the Past, Hype the Future

Here’s What I Want to See In Playground Games’ Upcoming Fable

I’d particularly like to explore the world in the same way I was able to explore the world in Red Dead Redemption 2 or Assassin’s Creed Valhalla. Both titles having an incredible number of references tucked away in with different areas. With this same sort of vastness, Fable could be ripe for having you struggle… Continue reading Here’s What I Want to See In Playground Games’ Upcoming Fable