Narration is an essential part in role-play based games, a major example being Dungeons & Dragons _ , as it paints the picture for the players of what their surroundings are and what’s going on around them. The narration in _Divinity: Original Sin II played that part as well, but the style in which it… Continue reading 5 Things From Divinity: Original Sin 2 We Need In Baldur’s Gate 3 (& 5 We Don’t)
